Tuesday, May 20, 2014

Day 16 - Corridors of the Cube & Chamber of Statues

Corridors of the Cube

 The group finds themselves at a junction point, a long hallway stretches to the left and to the right of them. To the right, the dim light lingers off into darkness, and to the left, illuminated polished stone. After a brief discussion, deciding that the lovely polished stone to the left must be a trap, they decide to head right into the darkness.

Kaede illumates the area revealling mossy cobble and a wooden door nailed shut. Beneath the door slumped against the wall is a decomposing Goblin, with a board nailed to his corpse which reads 'Closed. Do not enter.' The group decides to ignore this warning. Yotisot removes the board from the Goblin and keeps it for possible later use.

They pry the door open, revealling a stark contrast to the dark hallway behind them, polished and well lit stones, very clean and very sparse. They investigate further when suddenly an invisible creature slides out from one of the alcoves along the wall, gelatinous arms reach out and pull Songfey and Yotisot inside itself, a gelatinus cube has attacked!

A brief battle takes place before the creature spews out Yotisot and Songfey, and in turn sucking in Jokun. Yotisot and Kaede attempt to use the board from the Goblin and Yotisots rope to rescue Jokun while he is being crushed inside the creature, but fail.

The creature roars and sucks in Songfey once again, until Jokun manages to slice his way out of the creature and it is defeated. The group take a moment to rest, and ponder what had just happened.



They continue exploring and find a series of sarcophagi along a wall, two of them slide open. Out of them steps two small corpses, which the group infers are children. 

The children slowly drag themselves forward towards a small door in the opposite wall, the group decides to see what happens. They bang on the wooden door, seeming to want something on the other side.

Songfey and Yotisot open the door for them, and inside they find a locked chest. Kaede approaches the chest as the corpses surround her, Jokun and Yotisot hold them back from Kaede. She opens the chest, and inside finds some toys, a small sword and a doll. Also within the chest is a small medallion with the name Drystan Keegan etched into it, and a bracelet with the name Ceinein Keegan etched into it. They hand the toys to the corpses, whom promptly return to their sarcophagi, but not before revealling a hidden panel beneath each of their feet, containing gold, a Safewing Amulet and a medallion that looks like a sword.

Yotisot takes a moment to collect the sword and then to scratch the names of the children into the bases of their Sarcophagi, so that they will not remain unknown.

The group leave the area, and find themselves back where they started, with a polished stone hallway ahead of them.

Chamber of Statues

The group wanders down the hallway finding themselves at a large polished stone door with no keyhole, but a large sword is carved upon it. Yotisot recognizes it as the same as the sword the children gave him, he holds the medallion up and the door slides open with a heavy crunch.

They cautiously enter a room, illuminated by torches, the room his huge and dominated by a massive stone statue of a knight in armour wielding a sword upon a platform.

Songfey and Yotisot step into the room, the statue comes to life swinging its huge sword around knocking them both to the ground and injuring them.

Kaede attempts to sneak around to investigate two smaller statues of dragons in the room, but is blasted by a wall of fire that launch her backwards towards the statue where she is also knocked down.

Jokun charges in, and manages to avoid the huge sword, climbing onto the base of the statue, out of reach of the statues weapon. Yotisot manages to stand up and run off towards an opposite wall where a pool of water has formed, he steps across the threshold and an invisible wall springs up behind him. Four cherub statues wielding vases spring to life and begin pouring water, filling up his new prison.

Songfey and Kaede swiftly move to the back of the statue and join Jokun on its base, searching for any way to defeat it. They find a small panel behind the statues legs on the base, they open it up revealing four gears turning rapidly. Songfey, Jokun and Kaede take turns in removing the gears until a final loud crunch is heard and everything that was moving comes to a solid halt, the statue is no longer active.



Yotisot gasping for air takes a deep breath and swims down, takes aim at the cherub statues, smashing them. As the fourth cherub is shattered the magical barrier holding him vanishes and water collapses out into the room, freeing him.

Kaede returns to look at the smaller dragon statues, carefully maneuvering past the flames she finds herself next to one of the statues.  Her investigation finds a small rune on the side of each statues base, pressing them reveals they are actually buttons and the statues become silent.

A panel opens on the wall between the two statues, inside a small lever. Kaede pulls it, a third panel at the base of the front of the knight slides open, the group gather around to investigate it. They find a number of small treasures, as well as Dwarven Chainmail and another small medallion.

They walk over to a door behind where Yotisot had been nearly drowned, and hold up the medallion. A static like energy fills the air, the door makes a loud crack as it begins to open, darkness beyond.


Thursday, May 8, 2014

Day 15 - The Warchief's Council Room

The group of adventurers returned to the small hallway where they found their new friend Belrry hiding before they ventured into the Hobgoblin Barracks, and decide to investigate down the hallway behind where he was taking refuge.

Upon entering the hallway they immediately noticed a flagstone in the floor appears to be misaligned, one of the adventurers flicks it, and a portcullis slams down in front of them blocking their passage!

Luckily, they remember they retrieved a key from one of the dead Hobgoblins in the barracks, and locate a small slot for it on the western wall. Inserting the key and turning it, the portcullis retreats back into the ceiling, allowing them to step through.

They group enters a large room, dominated by a big wooden table, in the corner of the room they find the decaying remains of a Dwarf, amongst his possessions, a small note which reads:
"Day 10 - Finally found it, I think. 312 not 321."
They take note of the words written and explore in silence around the room, finding two doors. A large metal door to the south, and a smaller wooden door in the corner of the north east. They approach the metal door with caution and attempt to unlock it, just as they are about to succeed Hobgoblins spew forth from the wooden door behind them, attacking them!



A battle ensues, and as the adventurers are looking to be victorious, the metal door slams wide open, and a large Hobgoblin appears, The Warchief!, yelling that he will handle the intruders himself!

A vicious battle is found, until Jokun decides on a plan. They will attempt to crush the Warchief under the portcullis! But alas, the Warchief is slain to hastily for the plan to be put into action.

Exploring into the room from where he had entered, the group discovers three switches on the wall, next to a metal cabinet. They are labelled 1, 2 and 3. Remembering the note they found, they enter the correct combination and revealed within is a shiny Short Sword!

After a brief rest, they decide it is best to move on, and venture into the deepest part of The Keep, they cannot be far from their goal now.