The group of adventurers decided to leave The Keep for a brief respite, and return to Winterhaven to resupply. Upon exiting The Keep, they discovered the corpse of a horse. Esselte had been slain!
A note was attached to her, stabbed into her decomposing side with a knife. The note was from Amerike, stating that he had grown tired of waiting for the party, and had ran out of food, resulting in him needing to kill and eat Esselte, and that he had returned to Winterhaven to seek other adventure.
The group devastated at the news, burnt Esselte's remains and held a quiet moment for her.
After they said a few words, they continued on back to Winterhaven. Arriving at the gates, Padaraig yelled down from the battlements that the undead had risen from the cemetary and that they would not be allowed back into the town unless they took care of it, they had taken ten of the townsfolk captive!
They reluctantly agreed, and headed for the cemetary.
As soon as they set foot inside the cemetary, undead skeletons rose from their graves, the deceased townsfolk had been magically imbued and animated to fight them. The adventurers having experience with this magic before quickly dispatched the entire horde of skeletons. But as they thought they were victorious, two gravehounds launched forward from one of the crypts and attacked them.
A battle was fought against the hounds, and half way through elven arrows began raining down upon Songfey, injuring her. After dispatching one of the hounds, the second fled to the west towards a crypt, the adventurers followed, still being rained upon by arrows. As they approached, an elven woman exited the keep and mocked them as she fired her arrows from a distance.
Yotisot taking the initative, ran forward and lassoed the elf woman, which the group of adventurers interrogated. She revealed to them she had been employed by Kalarel, and after some "very subtle" interrogation (being held over a fire and threatened to burn to death), revealed a password to get into the second level of The Keep.
Content with their success, the adventurers returned to Winterhaven.
Padaraig excited to see them, and with the ring leader of the undead spawn captured, offered them 600 gold pieces for the pleasure of executing the elf for her crimes of capturing and killing ten townsfolk. The adventurers reluctantly agreed, and she was executed by guillotine.
After the execution Scholar Parle came forward and revealed to the party that Amerike had come past, and confessed to him the murder of Esselte. Parle offered his help to Yotisot and the group, that with certain items he would be able to perform a ritual, and raise Esselte from the dead, and return her to Yotisots care. But this would require collecting some unusual materials from within the deepest and darkest depths of The Keep.
Resting for the evening, and consolidating themselves and their supplies, the adventurous group prepares to enter the second level of The Keep.
Monday, February 17, 2014
Monday, February 3, 2014
Day 11 - The Skeletal Legion
The heroes well rested travel back out into the maze of passageways from the previous day. Heading into a wider hallway than they have seen recently, the adventurers notice ten massive stone sarcophagi lining the walls of this place.
Approaching one, Yotisot attempts to pry one open to peek inside. Crash! Groan! All the doors of the once dormant sarcophagi swing open, and undead skeleton warriors pour out from within.
Kaede takes this opportunity to quickly cast a spell to fill the area with light, causing the skeletons to almost instantly collapse into piles of bones.
Two other stronger skeleton warriors approach from the opposite end of the hallway, and a battle takes place between all the adventures. The skeleton warrior skulls eventually removed from their necks and smashed with many different weapons.
After the battle the adventurers notice a starry light emenating from the opposte end of the hallway, and move to investigate. Finding two strange granite altars, they examine them in great detail wondering what could their use be?
Songfey discovers an iron door, quite wide and sealed with some kind of magical force.
Yotisot takes the initative and prys open one of the altars, revealing two dragon statues, one made of platinum and another of silver.
The other altar is opened and another two identical statues are found.
A soft click is heard, the magics locking the door fade away into nothing, the adventurers push the door lightly and it gracefully opens.
Sir Keegan's Tomb
The group of explorers venture into this newly discovered room, and find it completely empty bar one raised dais in the old crypt.
Kaede thinking there may be danger thinks about casing a spell to damage any foe that may come forth from the dais, but decides against it as it is discovered by Yotisot to have been engraved with a similar dragon to that which he worships.
The adventurers all move over to the crypt to examine it, the coffin lid shifts, a flurry of dust filling the air as it crashes to the floor. Before them stands the undead remains of a skeleton in plate armor, emblazoned with a dragons head, and brandishing a wonderous longsword.
He reveals himself as Sir Keegan, and interrogates the party as to their business in this place. His home for eternity.
After convincing Sir Keegan that they are indeed friends to be trusted, that they are here to cleanse The Keep of evil, he returns to his place of rest, but not before revealing that he was originally here to also cleanse The Keep. Failing to do so by being tormented and corrupted by the forces of a Rift to an evil place.
Sir Keegan wishing the adventurers well in their quest, gifts Yotisot with his longsword, Aecris, a fine weapon for a follower of Bahamut the Platinum Dragon.
Approaching one, Yotisot attempts to pry one open to peek inside. Crash! Groan! All the doors of the once dormant sarcophagi swing open, and undead skeleton warriors pour out from within.
Kaede takes this opportunity to quickly cast a spell to fill the area with light, causing the skeletons to almost instantly collapse into piles of bones.
Two other stronger skeleton warriors approach from the opposite end of the hallway, and a battle takes place between all the adventures. The skeleton warrior skulls eventually removed from their necks and smashed with many different weapons.
After the battle the adventurers notice a starry light emenating from the opposte end of the hallway, and move to investigate. Finding two strange granite altars, they examine them in great detail wondering what could their use be?
Songfey discovers an iron door, quite wide and sealed with some kind of magical force.
Yotisot takes the initative and prys open one of the altars, revealing two dragon statues, one made of platinum and another of silver.
The other altar is opened and another two identical statues are found.
A soft click is heard, the magics locking the door fade away into nothing, the adventurers push the door lightly and it gracefully opens.
Sir Keegan's Tomb
The group of explorers venture into this newly discovered room, and find it completely empty bar one raised dais in the old crypt.
Kaede thinking there may be danger thinks about casing a spell to damage any foe that may come forth from the dais, but decides against it as it is discovered by Yotisot to have been engraved with a similar dragon to that which he worships.
The adventurers all move over to the crypt to examine it, the coffin lid shifts, a flurry of dust filling the air as it crashes to the floor. Before them stands the undead remains of a skeleton in plate armor, emblazoned with a dragons head, and brandishing a wonderous longsword.
He reveals himself as Sir Keegan, and interrogates the party as to their business in this place. His home for eternity.
After convincing Sir Keegan that they are indeed friends to be trusted, that they are here to cleanse The Keep of evil, he returns to his place of rest, but not before revealing that he was originally here to also cleanse The Keep. Failing to do so by being tormented and corrupted by the forces of a Rift to an evil place.
Sir Keegan wishing the adventurers well in their quest, gifts Yotisot with his longsword, Aecris, a fine weapon for a follower of Bahamut the Platinum Dragon.
Day 10 - Crypt of Shadows
The party ventures out into the depths of The Keep once more.
Finding a new series of passageways to explore, now completely sheathed in darkness one of the party lights a torch, revealing strange runes inscribed on the floor of the hallway.
Walking over to investigate them, strange moans and groans are heard approaching from the darkness. Fleeing from the noise one of the party runs over the rune, triggering a terrifying scream t be heard and causing all party members to flee in random directions.
One of them bumps into the source of the moans and groans, a group of zombies! The zombies grab and slash at the adventurers, but are no match for them. They are quickly dispatched.
Investigation continues on the runes, revealing a hidden doorway and a place to rest for the evening. Is it even evening? None of them know, they have been underground for almost two weeks now.
Finding a new series of passageways to explore, now completely sheathed in darkness one of the party lights a torch, revealing strange runes inscribed on the floor of the hallway.
Walking over to investigate them, strange moans and groans are heard approaching from the darkness. Fleeing from the noise one of the party runs over the rune, triggering a terrifying scream t be heard and causing all party members to flee in random directions.
One of them bumps into the source of the moans and groans, a group of zombies! The zombies grab and slash at the adventurers, but are no match for them. They are quickly dispatched.
Investigation continues on the runes, revealing a hidden doorway and a place to rest for the evening. Is it even evening? None of them know, they have been underground for almost two weeks now.
Day 09 - The Maze of Caves
After taking an extended rest, and recovering from their previous encounters the adventures consolidate their supplies and prepare to explore deeper into the depths of The Keep.
Returning to where Bearmangler had joined the party, the group investigates the small muddy hole from where he was freed. On the other side of the hole they discover a maze of caves, stretching in many directions both narrow and wide and dark.
Creeping into this dark and dank place the adventurers are attacked by numerous rodents, swarming all around them. But a few swift and well placed attacks free the party from their foes.
Investigating further they discover a water bucket which appears to be attached to a cable that enters into the ceiling. After some discussion Bearmangler decides to urinate into the bucket to add weight to it, which in turn opens a hidden door into a slightly larger muddy room.
The Water Cave
The adventurers move into this newly found area, only to discover a pool of fetid water, with a small island in the middle. Approaching, they see ripples in the previously still water. Suddenly, a monsterous blue slime attacks, causing injury to all the party.
They fight back, the adventurers victorious, the slime is smashed into a pile of blue goop.
The adventurers jump over to the small island and find a number of small treasures to take with them on their journey.
Returning to where Bearmangler had joined the party, the group investigates the small muddy hole from where he was freed. On the other side of the hole they discover a maze of caves, stretching in many directions both narrow and wide and dark.
Creeping into this dark and dank place the adventurers are attacked by numerous rodents, swarming all around them. But a few swift and well placed attacks free the party from their foes.
Investigating further they discover a water bucket which appears to be attached to a cable that enters into the ceiling. After some discussion Bearmangler decides to urinate into the bucket to add weight to it, which in turn opens a hidden door into a slightly larger muddy room.
The Water Cave
The adventurers move into this newly found area, only to discover a pool of fetid water, with a small island in the middle. Approaching, they see ripples in the previously still water. Suddenly, a monsterous blue slime attacks, causing injury to all the party.
They fight back, the adventurers victorious, the slime is smashed into a pile of blue goop.
The adventurers jump over to the small island and find a number of small treasures to take with them on their journey.
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