Thursday, May 8, 2014

Day 15 - The Warchief's Council Room

The group of adventurers returned to the small hallway where they found their new friend Belrry hiding before they ventured into the Hobgoblin Barracks, and decide to investigate down the hallway behind where he was taking refuge.

Upon entering the hallway they immediately noticed a flagstone in the floor appears to be misaligned, one of the adventurers flicks it, and a portcullis slams down in front of them blocking their passage!

Luckily, they remember they retrieved a key from one of the dead Hobgoblins in the barracks, and locate a small slot for it on the western wall. Inserting the key and turning it, the portcullis retreats back into the ceiling, allowing them to step through.

They group enters a large room, dominated by a big wooden table, in the corner of the room they find the decaying remains of a Dwarf, amongst his possessions, a small note which reads:
"Day 10 - Finally found it, I think. 312 not 321."
They take note of the words written and explore in silence around the room, finding two doors. A large metal door to the south, and a smaller wooden door in the corner of the north east. They approach the metal door with caution and attempt to unlock it, just as they are about to succeed Hobgoblins spew forth from the wooden door behind them, attacking them!



A battle ensues, and as the adventurers are looking to be victorious, the metal door slams wide open, and a large Hobgoblin appears, The Warchief!, yelling that he will handle the intruders himself!

A vicious battle is found, until Jokun decides on a plan. They will attempt to crush the Warchief under the portcullis! But alas, the Warchief is slain to hastily for the plan to be put into action.

Exploring into the room from where he had entered, the group discovers three switches on the wall, next to a metal cabinet. They are labelled 1, 2 and 3. Remembering the note they found, they enter the correct combination and revealed within is a shiny Short Sword!

After a brief rest, they decide it is best to move on, and venture into the deepest part of The Keep, they cannot be far from their goal now.


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